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N E S mini

>> PROJECT – NES Mini <<

:// INTRO

After I had finished the DC2 cart I was stuck on what to do next. This is something which I still struggle with today. My biggest fault when it comes to 3D projects is that it took me a while to realize that 3D assets can be treated as sketches.

Every project does not need to be a full-blown environment with X number of hero assets.

At this time, I was also struggling to create something “fun”. As each project before this one was tailored for a portfolio, I forgot that 3D could be fun (and stylized).

:// MICRO MACHINES

I love retro gaming, so much so that I have everything from the PlayStation 2 generation down. I looked over and saw my big, boxed NES. This is something that has basic geometric shapes and could be produced with a slightly quick turn-around.

I decided to make it a bit “shorty and chubby” to give it some type of charm.

The model did come out pretty good if I do say so myself. I even decided to not have any texture maps on it. Standard colored shaders would do.

Looking back on it, I should have made a room within the same style and mock-up a NES screenshot on the TV.

Dude, I even made a mini Samus which I think would have fit the style perfectly.

(Damn, that Kraid’s Lair theme)