Creating [ LIGHTMACHINE ]
:// INTRO
I have finally decided to start my very own game development house.
I call it [ LIGHTMACHINE ].
I was finally inspired to do so thanks to a life changing event [a good one, a great one actually].
Here is the original post from [ LIGHTMACHINE ]
:// ORIGINAL POST FROM LIGHTMACHINE
Hello everyone, my name is Roberto.
Welcome to LIGHTMACHINE.
I decided to create LIGHTMACHINE in order to develop my own games.
I have been working in the 3D field since early 2009. I have mostly worked on Virtual Market Research projects, I have also been fortunate to work on indie titles for Mobile and PC.
Honestly, I have never developed a title on my own. There are many things I excel at, and many things which I have yet to learn.
Here is my promise:
+ Our games will be diverse in genre and art-style
+ There will be no pay-to-win
+ Games will not follow current market trends
With that said, lets get to work. Lets make great shit.
And most importantly, [ WELCOME TO THE MACHINE ].