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Creating [ LIGHTMACHINE ]

:// INTRO

I have finally decided to start my very own game development house.

I call it [ LIGHTMACHINE ].

I was finally inspired to do so thanks to a life changing event [a good one, a great one actually].

Here is the original post from [ LIGHTMACHINE ]

:// ORIGINAL POST FROM LIGHTMACHINE

Hello everyone, my name is Roberto.

Welcome to LIGHTMACHINE.

I decided to create LIGHTMACHINE in order to develop my own games.

I have been working in the 3D field since early 2009. I have mostly worked on Virtual Market Research projects, I have also been fortunate to work on indie titles for Mobile and PC.

Honestly, I have never developed a title on my own. There are many things I excel at, and many things which I have yet to learn.

Here is my promise:

+ Our games will be diverse in genre and art-style
+ There will be no pay-to-win
+ Games will not follow current market trends

With that said, lets get to work. Lets make great shit.

And most importantly, [ WELCOME TO THE MACHINE ].